Archive for April, 2009
Batches of hate
So I’ve been a busy little bee the last couple of days adding a couple new features to Gorgon. One of the things I’ve been wondering about is how I could possibly improve performance. To understand, I should explain how Gorgon does its “thing”. When you draw a sprite to the screen using the Draw() [...]
In: Programming · Tagged with: .NET, 2D, C#, Direct3D, Game Development, Gorgon - My 2D graphics library, Programming
MOAR!!! NAO!!!
Ahoy hoy. I’ve actually been working on Gorgon off and on (mostly off) throughout the last 2 weeks and I’ve sent a few new changes to the svn repository: Modified the bump in the night sample (-again-) to allow better results when rendering specular maps and also to update a stupid mistake that I made. [...]
In: Programming · Tagged with: .NET, 2D, C#, DirectX, Game Development, Gorgon - My 2D graphics library, Programming
Gorgon SVN
Small update. I’ve updated Gorgon’s code in the subversion repository to use the March 09 version of SlimDX. Made some small fixes to handle a change to the FillTexture callback and to work around a bug in Texture.FromStream. Updated the ShadersInSpaaace to draw the film grain crap properly. Updated bump in the night sample to [...]
In: Programming · Tagged with: 2D, Animation, Bump Mapping, Gorgon - My 2D graphics library, Graphics, HLSL, Programming
How to annoy me.
Just a quick notice. I think it’s great when I get questions about Gorgon. And I do my very best to answer what I can as accurately as I can. However. I do NOT want questions about how to use libraries created by other groups/people. I have no problems explaining Gorgon’s inner workings for [...]
In: Idiocy, Programming · Tagged with: Gorgon - My 2D graphics library, Hate, Idiocy, Rage, source
