But I have been doing stuff.
I’ve been spending my time refactoring and just cleaning up the code in Gorgon. I made the mistake of getting Resharper and it put me on this crusade of cleaning up the code because apparently I’m just awful. Also, I’ve been finishing up the primary graphics API (not the 2D stuff) by adding a bunch of new things to it like geometry shaders, compute shaders, and hull/domain shaders for tesselation (this one is cool, if not a little baffling). I also made the API a little closer to Direct 3D 11 by adding views to resource object types.