Small update. I’ve updated Gorgon’s code in the subversion repository to use the March 09 version of SlimDX.
- Made some small fixes to handle a change to the FillTexture callback and to work around a bug in Texture.FromStream.
- Updated the ShadersInSpaaace to draw the film grain crap properly.
- Updated bump in the night sample to include specular mapping and included the specular map (yes it’s supposed to look that grainy). Updated normal map for more accurate lighting. Crazy bump is the shiznit.
- Fixed bugs in the file system editor that caused the whole file system to be exported to explorer even if only a single file was selected. Fixed bug in file system editor where if root wasn’t selected the export file system button would break. Changed export button to be more clear about its function.
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