More the editor

Here’s a another screenshot of the editor.  This time with the Font editor plug-in in action.  Note that this is very very very incomplete and may not look like this when everything is said and done.

Posted on March 27, 2013 at 9:17 pm by Tape_Worm · Permalink · Leave a comment
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The editor

So I’ve been busy working on building the editor for creating the content for Gorgon.  I know I posted a screenshot of a very old initial version of the editor way back: Ugly. Anyway, I totally scrapped that old thing and restarted.  And here’s a more up to date (but not even close to being [...]

Posted on March 25, 2013 at 1:18 am by Tape_Worm · Permalink · 2 Comments
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DEATH TO D3DX!

FINALLY.   I’VE FINALLY DONE IT!  It took weeks of work, but I managed to exorcise D3DX from Gorgon.  Behold my video playing an animated GIF using a 2D texture array: I’ve provided extensive info after the jump thingy.

Posted on February 22, 2013 at 12:04 am by Tape_Worm · Permalink · Leave a comment
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Boing!

Well, it’s been a while.  I’ve been busy.  You’ve been busy. Anyway, I actually took some time to test out a piece of functionality for the new version of Gorgon.  This new version of Gorgon will have a graphics API separate from the 2D renderer (the 2D renderer uses the graphics API however).  This is [...]

Posted on December 30, 2012 at 10:08 pm by Tape_Worm · Permalink · Leave a comment
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Dual monitor stuff

So here’s a screenshot of the dual monitor code in action: It’s not much to look at, but it was a major pain in the ass to get working, and does indeed work.  Basically you create 2 forms, and 2 swap chains and set both swap chains to full screen and then add some special [...]

Posted on August 12, 2012 at 10:07 pm by Tape_Worm · Permalink · Comments Closed
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Look at my balls

So, I’ve been quite busy lately with a new job and such.  And as a consequence I haven’t had any time for Gorgon recently.  But I finally sat down this evening and did a little work (not much mind you, and certainly nothing of note) on Gorgon 2.x. I’ve uploaded the Ball Demo to the [...]

Posted on July 15, 2012 at 10:11 pm by Tape_Worm · Permalink · Comments Closed
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Gorgon – 1.1.4529.31450

There’s a new version of Gorgon uploaded.  There’s not a huge amount in this release regarding the actual graphics library, just a few bug fixes. However, there are two important changes: The project/solution files for the library source code were converted to Visual Studio 2010.  This means that in order to compile the Gorgon library, [...]

Posted on May 27, 2012 at 12:16 pm by Tape_Worm · Permalink · One Comment
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Font editor

So the font editor is nearly complete.  Here’s a few screen shots:

Posted on May 16, 2012 at 8:52 pm by Tape_Worm · Permalink · Comments Closed
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Editors

I decided to take a break from writing the library, and have been working on the editor.  Here’s a screen shot of the font editor in semi-action.  Please  note that this is very preliminary and there’s not a lot going on here.

Posted on May 6, 2012 at 11:54 pm by Tape_Worm · Permalink · Comments Closed
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More text stuff.

Here’s a sample of text rendering in Gorgon 2.0 (Dorian).  It’s rendering 16,019 characters, animated with shadowing (which doubles the character count), plus the FPS counter.  When it renders the text, it renders with kerning information (provided the font has any) so the output should be properly spaced.  And while it’s doing this, it’s scaling [...]

Posted on April 26, 2012 at 9:45 pm by Tape_Worm · Permalink · Comments Closed
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Text output and Fonts

Sweet merciful fuck.  That was painful. I just spent the last 4 evenings/nights writing Gorgon’s font system and it was not fun.  And, of course, I’m still nowhere near done (still have to create the TextSprite object, and other the font effects like gradients and GDI+ image brushes).  But, I got it working.  Not only [...]

Posted on April 17, 2012 at 12:48 pm by Tape_Worm · Permalink · 2 Comments
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Yet more shaders

Here’s another bundled effect, the Gaussian Blur shader: If you see any stuttering, blame Fraps, I was getting over 1000 FPS while it was blurring and running.

Posted on April 4, 2012 at 6:19 pm by Tape_Worm · Permalink · Comments Closed
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Gorgon Shaders

So I got custom shaders up and running in Gorgon 2.0.  The new version has always had shader ability because it’s using Direct3D 11, so it’s required to use them.  However, up until now the shader code has been hardcoded to use 3 default shaders.  But after today, there’s an ability to use customized shaders: [...]

Posted on April 2, 2012 at 6:24 pm by Tape_Worm · Permalink · Comments Closed
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You’re so primitive.

So, I’m moving to a new place tomorrow and work on Gorgon v2 is going to halt for a bit until I get my life back in order.  In the meantime, here’s a screenshot of the primitives (rectangles, lines, etc…) that have been making me insane (click it to see a larger version): You can [...]

Posted on February 29, 2012 at 9:08 am by Tape_Worm · Permalink · Comments Closed
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65536 balls.

So, I’ve gotten most of the sprite functionality back into Gorgon 2.0.  And of course, with the help of my stupid ball demo program I learned something neat… (click the “read the rest of this post…”, you know you want to)

Posted on February 22, 2012 at 10:36 pm by Tape_Worm · Permalink · 2 Comments
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