New version: Gorgon v1.1.3638.20767

So I’ve finally gotten off of my lazy ass and uploaded a new version of Gorgon.  This version contains all the bugfixes, and enhancements that have appeared in the Subversion repository over the last few months.
You can read about the changes here.
Then you’ll probably want to download it.

New version tiem! Gorgon v1.1.3436.39405

Yes, I know I spelled “time” wrong.  Yes, it’s on purpose.
I’ve uploaded  a new version of Gorgon today.  That puts the current release at version 1.1.3436.39405.  You can read what’s changed by heading on over to the forum and reading this announcment.  After you’ve become completely brainwashed by reading that you can download it.
Clearly I’m still [...]

Batches of hate

So I’ve been a busy little bee the last couple of days adding a couple new features to Gorgon.
One of the things I’ve been wondering about is how I could possibly improve performance.  To understand, I should explain how Gorgon does its “thing”.  When you draw a sprite to the screen using the Draw() method [...]

Gorgon v1.1.3266.898

A new version of Gorgon has been released.  The current version is now 1.1.3266.898.  This fix includes some enhancements to the sprite editor animation editing interface and several bug fixes.  You can see the change list here.
This will be the final release for Gorgon for a while.  I’m going away on vacation at the end f the [...]

Intel needs to STOP making video cards.

Because they’re TERRIBLE at it.  Yesterday I got a bug report about Gorgon displaying nothing but corrupted garbage on an Intel 945 Express chipset.  Of couse my alarm bells when off when I read the word “Intel” and I immediately set out to find someone else to confirm this.  Of course, finding someone with these [...]

Gorgon v1.1.3246.24958

It’s that time again.  A new version of Gorgon has been released into an unsuspecting populace to help spread terrorism and christianity at the same time.
There are multiple bug fixes, and these are detailed here.  The most fun thing is that I’ve included a new example that demonstrates how to make per-pixel lit (and bump mapped) sprites [...]

New Gorgon Example

So I kind of broke my promise to not add anything new, and added a new example.  This one deals with per-pixel bump mapping.  It will be included in the next round of bug fixes for Gorgon (of which there are many).   I’ve put up a screen shot of it in action, although it really [...]