Moar User Stuff

Well we have another user contribution from forum member domq.  He’s doing a “sort-of” Ultima 6 MMO remake called Britannia On-Line.  Frankly it looks awesome, and I can’t believe Gorgon can be used for stuff like that.  Who knew?  I sure didn’t.
Anyway, I’ve added screenshots of the project to the screenshots gallery under the user [...]

User stuff

So I’ve been meaning to do this for a while, but laziness and real life gets in the way.  Anyway, one of the forum members, Zeraan, has created a nifty little asteroids clone called Asteroids of Beyaan.  You can check out the project (which includes a link to the game itself) in the forums.  I’ve [...]

New version: Gorgon v1.1.3638.20767

So I’ve finally gotten off of my lazy ass and uploaded a new version of Gorgon.  This version contains all the bugfixes, and enhancements that have appeared in the Subversion repository over the last few months.
You can read about the changes here.
Then you’ll probably want to download it.

New version tiem! Gorgon v1.1.3436.39405

Yes, I know I spelled “time” wrong.  Yes, it’s on purpose.
I’ve uploaded  a new version of Gorgon today.  That puts the current release at version 1.1.3436.39405.  You can read what’s changed by heading on over to the forum and reading this announcment.  After you’ve become completely brainwashed by reading that you can download it.
Clearly I’m still [...]

Batches of hate

So I’ve been a busy little bee the last couple of days adding a couple new features to Gorgon.
One of the things I’ve been wondering about is how I could possibly improve performance.  To understand, I should explain how Gorgon does its “thing”.  When you draw a sprite to the screen using the Draw() method [...]

MOAR!!! NAO!!!

Ahoy hoy.
I’ve actually been working on Gorgon off and on (mostly off) throughout the last 2 weeks and I’ve sent a few new changes to the svn repository:

Modified the bump in the night sample (-again-) to allow better results when rendering specular maps and also to update a stupid mistake that I made.  That is, [...]

Gorgon v1.1.3266.898

A new version of Gorgon has been released.  The current version is now 1.1.3266.898.  This fix includes some enhancements to the sprite editor animation editing interface and several bug fixes.  You can see the change list here.
This will be the final release for Gorgon for a while.  I’m going away on vacation at the end f the [...]

Helps

So I’m at a bit of a crossroads here.  I plan on releasing a new version of Gorgon by the end of next week (then I’m on holiday in Winnipeg… I need my head examined).  I’m running out of steam for working on Gorgon.  And I think I’ve done as much as I want to [...]

Animation is fun

So I took on a major undertaking this weekend and fixed up some outstanding issues with the SpriteEditor’s animation editor system.  Mostly tweaks and bug fixes for the next release, nothing major.  The major undertaking was the new track view panel I added.
One thing that’s bugged me for a long time is that the animation [...]

Gorgon v1.1.3246.24958

It’s that time again.  A new version of Gorgon has been released into an unsuspecting populace to help spread terrorism and christianity at the same time.
There are multiple bug fixes, and these are detailed here.  The most fun thing is that I’ve included a new example that demonstrates how to make per-pixel lit (and bump mapped) sprites [...]

New Gorgon Example

So I kind of broke my promise to not add anything new, and added a new example.  This one deals with per-pixel bump mapping.  It will be included in the next round of bug fixes for Gorgon (of which there are many).   I’ve put up a screen shot of it in action, although it really [...]

Gorgon v1.1.0.0 released from it’s beta cage to cause untold carnage.

Version 1.1.0.0 (Ionian) is now live.  This is a final release version and that means v1.1.x is now out of beta.  The list of changes are located here.
Note that since the beta, I’ve yet again changed installers.  I know some people don’t like installers (and I don’t either sometimes), but it’s really handy when I [...]

Blogs are for idiots.

And thus why I did this.  Plus I’m wanting to move away from my gamedev journal, it’s… yeah, it’s just fucking bad.
So from here on, all Gorgon related announcements will appear here and my rants, which are just fucking awesome, will appear here as well.  Any future projects will have announcements here as well.
So yeah, [...]

October 30, 2008 • Tags: , , , , • Posted in: Idiocy, Real life • Comments Off