So the font editor is nearly complete. Here’s a few screen shots:
In: Programming · Tagged with: .NET, 2D, Gorgon - My 2D graphics library, Graphics, Kerning, SharpDX
I decided to take a break from writing the library, and have been working on the editor. Here’s a screen shot of the font editor in semi-action. Please note that this is very preliminary and there’s not a lot going on here.
In: Programming · Tagged with: 2D, C#, Direct3D, Editor, Gorgon - My 2D graphics library, Graphics, Kerning
Here’s a sample of text rendering in Gorgon 2.0 (Dorian). It’s rendering 16,019 characters, animated with shadowing (which doubles the character count), plus the FPS counter. When it renders the text, it renders with kerning information (provided the font has any) so the output should be properly spaced. And while it’s doing this, it’s scaling [...]
In: Programming · Tagged with: .NET, 2D, Animation, Direct3D, Gorgon - My 2D graphics library, Graphics, Kerning
Sweet merciful fuck. That was painful. I just spent the last 4 evenings/nights writing Gorgon’s font system and it was not fun. And, of course, I’m still nowhere near done (still have to create the TextSprite object, and other the font effects like gradients and GDI+ image brushes). But, I got it working. Not only [...]