Kids… take my advice… don’t grow up

I’m sure people think Gorgon is dead.  Well, it’s not dead, but certainly not active either.  I’m pretty much done with writing for it (bugs being an exception).  If you’re interested in helping maintain it, please let me know via the forums.  My day job and my social life (which I’d neglected for too long) [...]

Moar User Stuff

Well we have another user contribution from forum member domq.  He’s doing a “sort-of” Ultima 6 MMO remake called Britannia On-Line.  Frankly it looks awesome, and I can’t believe Gorgon can be used for stuff like that.  Who knew?  I sure didn’t.
Anyway, I’ve added screenshots of the project to the screenshots gallery under the user [...]

New version: Gorgon v1.1.3638.20767

So I’ve finally gotten off of my lazy ass and uploaded a new version of Gorgon.  This version contains all the bugfixes, and enhancements that have appeared in the Subversion repository over the last few months.
You can read about the changes here.
Then you’ll probably want to download it.

New version tiem! Gorgon v1.1.3436.39405

Yes, I know I spelled “time” wrong.  Yes, it’s on purpose.
I’ve uploaded  a new version of Gorgon today.  That puts the current release at version 1.1.3436.39405.  You can read what’s changed by heading on over to the forum and reading this announcment.  After you’ve become completely brainwashed by reading that you can download it.
Clearly I’m still [...]

Batches of hate

So I’ve been a busy little bee the last couple of days adding a couple new features to Gorgon.
One of the things I’ve been wondering about is how I could possibly improve performance.  To understand, I should explain how Gorgon does its “thing”.  When you draw a sprite to the screen using the Draw() method [...]

MOAR!!! NAO!!!

Ahoy hoy.
I’ve actually been working on Gorgon off and on (mostly off) throughout the last 2 weeks and I’ve sent a few new changes to the svn repository:

Modified the bump in the night sample (-again-) to allow better results when rendering specular maps and also to update a stupid mistake that I made.  That is, [...]

Gorgon v1.1.3266.898

A new version of Gorgon has been released.  The current version is now 1.1.3266.898.  This fix includes some enhancements to the sprite editor animation editing interface and several bug fixes.  You can see the change list here.
This will be the final release for Gorgon for a while.  I’m going away on vacation at the end f the [...]

Gorgon v1.1.3246.24958

It’s that time again.  A new version of Gorgon has been released into an unsuspecting populace to help spread terrorism and christianity at the same time.
There are multiple bug fixes, and these are detailed here.  The most fun thing is that I’ve included a new example that demonstrates how to make per-pixel lit (and bump mapped) sprites [...]