Kids… take my advice… don’t grow up

I’m sure people think Gorgon is dead.  Well, it’s not dead, but certainly not active either.  I’m pretty much done with writing for it (bugs being an exception).  If you’re interested in helping maintain it, please let me know via the forums.  My day job and my social life (which I’d neglected for too long) [...]

User stuff

So I’ve been meaning to do this for a while, but laziness and real life gets in the way.  Anyway, one of the forum members, Zeraan, has created a nifty little asteroids clone called Asteroids of Beyaan.  You can check out the project (which includes a link to the game itself) in the forums.  I’ve [...]

New version: Gorgon v1.1.3638.20767

So I’ve finally gotten off of my lazy ass and uploaded a new version of Gorgon.  This version contains all the bugfixes, and enhancements that have appeared in the Subversion repository over the last few months.
You can read about the changes here.
Then you’ll probably want to download it.

A tutorial? Now I is professional.

So ShadowDust702 was kind enough to create a basic getting started tutorial and put it on the wiki.  This makes it look like Gorgon actually has some interest.  Who knew?  Anyway, the tutorial is here.  If you would like to contribute to the cause, then by all means do so and let me know on [...]

June 1, 2009 • Tags: , , , • Posted in: Programming • Comments Off

New version tiem! Gorgon v1.1.3436.39405

Yes, I know I spelled “time” wrong.  Yes, it’s on purpose.
I’ve uploaded  a new version of Gorgon today.  That puts the current release at version 1.1.3436.39405.  You can read what’s changed by heading on over to the forum and reading this announcment.  After you’ve become completely brainwashed by reading that you can download it.
Clearly I’m still [...]

Batches of hate

So I’ve been a busy little bee the last couple of days adding a couple new features to Gorgon.
One of the things I’ve been wondering about is how I could possibly improve performance.  To understand, I should explain how Gorgon does its “thing”.  When you draw a sprite to the screen using the Draw() method [...]

MOAR!!! NAO!!!

Ahoy hoy.
I’ve actually been working on Gorgon off and on (mostly off) throughout the last 2 weeks and I’ve sent a few new changes to the svn repository:

Modified the bump in the night sample (-again-) to allow better results when rendering specular maps and also to update a stupid mistake that I made.  That is, [...]

Oh boy!

I’ve had a couple new people join the forums lately, I’m so pleased.  For a while I started to think that all life in the world outside had died off and was replaced with spam bots.
One of our new members is Gourky and he’s writing a  CNC (Computer Numerical Control) CAD program called GGCad that uses Gorgon.  This is awesome [...]

Gorgon v1.1.3266.898

A new version of Gorgon has been released.  The current version is now 1.1.3266.898.  This fix includes some enhancements to the sprite editor animation editing interface and several bug fixes.  You can see the change list here.
This will be the final release for Gorgon for a while.  I’m going away on vacation at the end f the [...]

Helps

So I’m at a bit of a crossroads here.  I plan on releasing a new version of Gorgon by the end of next week (then I’m on holiday in Winnipeg… I need my head examined).  I’m running out of steam for working on Gorgon.  And I think I’ve done as much as I want to [...]

Animation is fun

So I took on a major undertaking this weekend and fixed up some outstanding issues with the SpriteEditor’s animation editor system.  Mostly tweaks and bug fixes for the next release, nothing major.  The major undertaking was the new track view panel I added.
One thing that’s bugged me for a long time is that the animation [...]

Intel needs to STOP making video cards.

Because they’re TERRIBLE at it.  Yesterday I got a bug report about Gorgon displaying nothing but corrupted garbage on an Intel 945 Express chipset.  Of couse my alarm bells when off when I read the word “Intel” and I immediately set out to find someone else to confirm this.  Of course, finding someone with these [...]