Boing!

Well, it’s been a while.  I’ve been busy.  You’ve been busy. Anyway, I actually took some time to test out a piece of functionality for the new version of Gorgon.  This new version of Gorgon will have a graphics API separate from the 2D renderer (the 2D renderer uses the graphics API however).  This is [...]

Posted on December 30, 2012 at 10:08 pm by Tape_Worm · Permalink · Leave a comment
In: Programming · Tagged with: , , , , , ,

Windows 8

So I’m trying out Windows 8 (yes, it’s not released to the public, and yes I have it legally). Dear God, what a mess this whole Metro/desktop thing is.  Someone over at Microsoft must have split personality disorder or something.  How in hell did they think that was a good idea?? Anyway, the OS does [...]

Posted on August 26, 2012 at 12:54 pm by Tape_Worm · Permalink · 2 Comments
In: Programming, Real life · Tagged with: , , ,

Dual monitor stuff

So here’s a screenshot of the dual monitor code in action: It’s not much to look at, but it was a major pain in the ass to get working, and does indeed work.  Basically you create 2 forms, and 2 swap chains and set both swap chains to full screen and then add some special [...]

Posted on August 12, 2012 at 10:07 pm by Tape_Worm · Permalink · Comments Closed
In: Programming · Tagged with: , , , , , ,

Look at my balls

So, I’ve been quite busy lately with a new job and such.  And as a consequence I haven’t had any time for Gorgon recently.  But I finally sat down this evening and did a little work (not much mind you, and certainly nothing of note) on Gorgon 2.x. I’ve uploaded the Ball Demo to the [...]

Posted on July 15, 2012 at 10:11 pm by Tape_Worm · Permalink · Comments Closed
In: Programming · Tagged with: , , , , , , , ,

Font editor

So the font editor is nearly complete.  Here’s a few screen shots:

Posted on May 16, 2012 at 8:52 pm by Tape_Worm · Permalink · Comments Closed
In: Programming · Tagged with: , , , , ,

Stupid drivers…

I need some help, I’m having issues when saving a texture and I need to know if it’s a driver issue or something in Direct3D 11.  I have a post in the forum about it here.  If you can help and you have an Nvidia video card, please go read the post and run the [...]

Posted on March 10, 2012 at 8:57 am by Tape_Worm · Permalink · Comments Closed
In: Uncategorized · Tagged with: , , , ,

65536 balls.

So, I’ve gotten most of the sprite functionality back into Gorgon 2.0.  And of course, with the help of my stupid ball demo program I learned something neat… (click the “read the rest of this post…”, you know you want to)

Posted on February 22, 2012 at 10:36 pm by Tape_Worm · Permalink · 2 Comments
In: Programming · Tagged with: , , , , , , , ,

So, here’s some more proof that I’ve been working on the next version of Gorgon: As per the description on the youtubes: An example showing the new version of Gorgon. Currently this is just a simple sprite test using 1024 multi-textured sprites via shaders on Direct3D 11 hardware. It also shows a new feature that’s [...]