Boing!
Well, it’s been a while. I’ve been busy. You’ve been busy. Anyway, I actually took some time to test out a piece of functionality for the new version of Gorgon. This new version of Gorgon will have a graphics API separate from the 2D renderer (the 2D renderer uses the graphics API however). This is [...]
In: Programming · Tagged with: 2D, 3D, Direct3D, Gorgon - My 2D graphics library, Graphics, HLSL, SharpDX
Windows 8
So I’m trying out Windows 8 (yes, it’s not released to the public, and yes I have it legally). Dear God, what a mess this whole Metro/desktop thing is. Someone over at Microsoft must have split personality disorder or something. How in hell did they think that was a good idea?? Anyway, the OS does [...]
In: Programming, Real life · Tagged with: Direct3D, Gorgon - My 2D graphics library, SharpDX, Windows 8
Dual monitor stuff
So here’s a screenshot of the dual monitor code in action: It’s not much to look at, but it was a major pain in the ass to get working, and does indeed work. Basically you create 2 forms, and 2 swap chains and set both swap chains to full screen and then add some special [...]
In: Programming · Tagged with: 2D, Animation, Direct3D, Gorgon - My 2D graphics library, Graphics, Programming, SharpDX
Look at my balls
So, I’ve been quite busy lately with a new job and such. And as a consequence I haven’t had any time for Gorgon recently. But I finally sat down this evening and did a little work (not much mind you, and certainly nothing of note) on Gorgon 2.x. I’ve uploaded the Ball Demo to the [...]
In: Programming · Tagged with: .NET, 2D, Animation, Direct3D, Game Development, Gorgon - My 2D graphics library, HLSL, Programming, SharpDX
Font editor
So the font editor is nearly complete. Here’s a few screen shots:
In: Programming · Tagged with: .NET, 2D, Gorgon - My 2D graphics library, Graphics, Kerning, SharpDX
Stupid drivers…
I need some help, I’m having issues when saving a texture and I need to know if it’s a driver issue or something in Direct3D 11. I have a post in the forum about it here. If you can help and you have an Nvidia video card, please go read the post and run the [...]
In: Uncategorized · Tagged with: Direct3D, Gorgon - My 2D graphics library, Graphics, Programming, SharpDX
65536 balls.
So, I’ve gotten most of the sprite functionality back into Gorgon 2.0. And of course, with the help of my stupid ball demo program I learned something neat… (click the “read the rest of this post…”, you know you want to)
In: Programming · Tagged with: .NET, 2D, Alexandre Mutel, Animation, Direct3D, Gorgon - My 2D graphics library, Graphics, Programming, SharpDX
So, here’s some more proof that I’ve been working on the next version of Gorgon: As per the description on the youtubes: An example showing the new version of Gorgon. Currently this is just a simple sprite test using 1024 multi-textured sprites via shaders on Direct3D 11 hardware. It also shows a new feature that’s [...]
In: Programming · Tagged with: .NET, 2D, Animation, Direct3D, DirectX, Game Development, Gorgon - My 2D graphics library, Graphics, Programming, SharpDX
