I’m sure people think Gorgon is dead. Well, it’s not dead, but certainly not active either. I’m pretty much done with writing for it (bugs being an exception). If you’re interested in helping maintain it, please let me know via the forums. My day job and my social life (which I’d neglected for too long) are a priority right now and I have very little motivation (or time) to write anything related to Gorgon (or anything else).
That said, I do check the forums every day (at least twice a day). So if you have a bug, or need a question answered, I will try to help. Again, because of my “schedule” I may be a bit late in the replies (although ShadowDust702 has been doing a fine job of answering questions while I’m out drinki… er.. working).
Speaking of forums, forum member Cycor posted some code to convert GIF animations into Gorgon sprite animations. You can view the code here (sorry for the late acknowledgment).
Well we have another user contribution from forum member domq. He’s doing a “sort-of” Ultima 6 MMO remake called Britannia On-Line. Frankly it looks awesome, and I can’t believe Gorgon can be used for stuff like that. Who knew? I sure didn’t.
Anyway, I’ve added screenshots of the project to the screenshots gallery under the user contribution gallery. You can check out more about the project in the forums.
Domq also found an issue with the TextSprite when the bounding rectangle is very small and WordWrap = true. This has been corrected (by domq) and I’ve put the fixed code into the Subversion repository.
So I’ve been meaning to do this for a while, but laziness and real life gets in the way. Anyway, one of the forum members, Zeraan, has created a nifty little asteroids clone called Asteroids of Beyaan. You can check out the project (which includes a link to the game itself) in the forums. I’ve also added screenshots for the game in the screenshots section of the site under the user contributed screenshots section.
I’ve also added two new (well, not so new seeing as they’ve been there for a long time) screenshots for the RPC project by ShadowDust702. Those too can be found in the screenshots/user contributed section. Check the project description for a download (demo/test version) link.
So ShadowDust702 was kind enough to create a basic getting started tutorial and put it on the wiki. This makes it look like Gorgon actually has some interest. Who knew? Anyway, the tutorial is here. If you would like to contribute to the cause, then by all means do so and let me know on the forums so I can tie it all together.
I’ve had a couple new people join the forums lately, I’m so pleased. For a while I started to think that all life in the world outside had died off and was replaced with spam bots.
One of our new members is Gourky and he’s writing a CNC (Computer Numerical Control) CAD program called GGCad that uses Gorgon. This is awesome because when I designed Gorgon one of my goals was to make it useful outside of the gaming field and now it’s actually being used for such a purpose. Yay. Gourky was also kind enough to give out the source code to a control he’s built to scroll a Gorgon render window. How awesome is that?
I’ve added a screenshot of ggcad to the user screenshots section.
In other news, I’m still terribly busy with real life shit. But I’ve also started work on another project (although with the limited time I have it’s going to be a very very very very very long time before it even sees the light of day, hell DirectX 15 might be out before I release it) which uses DirectX 10.