Class Gorgon2DFileSystemExtensions
Extension methods for loading sprite data from file systems.
Inherited Members
Namespace: Gorgon.IO.Extensions
Assembly: Gorgon.IO.Gorgon2D.dll
Syntax
public static class Gorgon2DFileSystemExtensions
Methods
| Edit this page View SourceLoadAnimationFromFileSystem(GorgonFileSystem, Gorgon2D, string, GorgonTexture2DLoadOptions, IEnumerable<IGorgonAnimationCodec>, IEnumerable<IGorgonImageCodec>)
Function to load a IGorgonAnimation from a GorgonFileSystem.
Declaration
public static IGorgonAnimation LoadAnimationFromFileSystem(this GorgonFileSystem fileSystem, Gorgon2D renderer, string path, GorgonTexture2DLoadOptions textureOptions = null, IEnumerable<IGorgonAnimationCodec> animationCodecs = null, IEnumerable<IGorgonImageCodec> imageCodecs = null)
Parameters
Type | Name | Description |
---|---|---|
GorgonFileSystem | fileSystem | The file system to load the animation from. |
Gorgon2D | renderer | The renderer for the animation. |
string | path | The path to the animation file in the file system. |
GorgonTexture2DLoadOptions | textureOptions | [Optional] Options for the texture loaded associated the sprite. |
IEnumerable<IGorgonAnimationCodec> | animationCodecs | The list of animation codecs to try and load the animation with. |
IEnumerable<IGorgonImageCodec> | imageCodecs | The list of image codecs to try and load the animation texture(s) with. |
Returns
Type | Description |
---|---|
IGorgonAnimation | The animation data in the file as a IGorgonAnimation. |
Remarks
This method extends a GorgonFileSystem so that animations can be loaded by calling a method on the file system object itself. This negates the need for users to create complex code for loading an animation.
When loading an animation, the method will attempt to locate any GorgonTexture2DView objects associated with the animation (if they exist). When loading, it will check:
- For a texture resource with the same name that is already loaded into memory.
- Use the local IGorgonVirtualDirectory for the sprite file and search for the texture in that directory.
- Check the entire
fileSystem
for a file if the texture name contains path information (this is done by the GorgonEditor from v2).
imageCodecs
, then it is loaded and assigned to the sprite.
The animationCodecs
is a list of codecs for loading sprite data. If the user specifies this parameter, the only the codecs provided will be used for determining if an
animation can be read. If it is not supplied, then all built-in (i.e. not plug in based) sprite codecs will be used.
The imageCodecs
is a list of codecs for loading image data. If the user specifies this parameter, the only the codecs provided will be used for determining if an image can be
read. If it is not supplied, then all built-in (i.e. not plug in based) image codecs will be used.
Exceptions
Type | Condition |
---|---|
ArgumentNullException | Thrown when the |
ArgumentEmptyException | Thrown when the |
FileNotFoundException | Thrown if the file in the |
GorgonException | Thrown if the animation data in the file system could not be loaded because a suitable codec was not found. |
See Also
| Edit this page View SourceLoadPolySpriteFromFileSystem(GorgonFileSystem, Gorgon2D, string, GorgonTexture2DLoadOptions, IEnumerable<IGorgonPolySpriteCodec>, IEnumerable<IGorgonImageCodec>)
Function to load a GorgonPolySprite from a GorgonFileSystem.
Declaration
public static GorgonPolySprite LoadPolySpriteFromFileSystem(this GorgonFileSystem fileSystem, Gorgon2D renderer, string path, GorgonTexture2DLoadOptions textureOptions = null, IEnumerable<IGorgonPolySpriteCodec> spriteCodecs = null, IEnumerable<IGorgonImageCodec> imageCodecs = null)
Parameters
Type | Name | Description |
---|---|---|
GorgonFileSystem | fileSystem | The file system to load the sprite from. |
Gorgon2D | renderer | The renderer for the sprite. |
string | path | The path to the sprite file in the file system. |
GorgonTexture2DLoadOptions | textureOptions | [Optional] Options for the texture loaded associated the sprite. |
IEnumerable<IGorgonPolySpriteCodec> | spriteCodecs | The list of polygonal sprite codecs to try and load the sprite with. |
IEnumerable<IGorgonImageCodec> | imageCodecs | The list of image codecs to try and load the sprite texture with. |
Returns
Type | Description |
---|---|
GorgonPolySprite | The sprite data in the file as a GorgonSprite. |
Remarks
This method extends a GorgonFileSystem so that sprites can be loaded by calling a method on the file system object itself. This negates the need for users to create complex code for loading a sprite.
When loading a sprite, the method will attempt to locate the GorgonTexture2DView associated with the sprite (if it exists). When loading, it will check:
- For a texture resource with the same name that is already loaded into memory.
- Use the local IGorgonVirtualDirectory for the sprite file and search for the texture in that directory.
- Check the entire
fileSystem
for a file if the texture name contains path information (this is done by the GorgonEditor from v2).
imageCodecs
, then it is loaded and assigned to the sprite.
The spriteCodecs
is a list of codecs for loading polygonal sprite data. If the user specifies this parameter, the only the codecs provided will be used for determining if a
sprite can be read. If it is not supplied, then all built-in (i.e. not plug in based) sprite codecs will be used.
The imageCodecs
is a list of codecs for loading image data. If the user specifies this parameter, the only the codecs provided will be used for determining if an image can be
read. If it is not supplied, then all built-in (i.e. not plug in based) image codecs will be used.
Exceptions
Type | Condition |
---|---|
ArgumentNullException | Thrown when the |
ArgumentEmptyException | Thrown when the |
FileNotFoundException | Thrown if the file in the |
GorgonException | Thrown if the sprite data in the file system could not be loaded because a suitable codec was not found. |
See Also
| Edit this page View SourceLoadSpriteFromFileSystem(IGorgonFileSystem, Gorgon2D, string, GorgonTexture2DLoadOptions, IEnumerable<IGorgonSpriteCodec>, IEnumerable<IGorgonImageCodec>)
Function to load a GorgonSprite from a GorgonFileSystem.
Declaration
public static GorgonSprite LoadSpriteFromFileSystem(this IGorgonFileSystem fileSystem, Gorgon2D renderer, string path, GorgonTexture2DLoadOptions textureOptions = null, IEnumerable<IGorgonSpriteCodec> spriteCodecs = null, IEnumerable<IGorgonImageCodec> imageCodecs = null)
Parameters
Type | Name | Description |
---|---|---|
IGorgonFileSystem | fileSystem | The file system to load the sprite from. |
Gorgon2D | renderer | The renderer for the sprite. |
string | path | The path to the sprite file in the file system. |
GorgonTexture2DLoadOptions | textureOptions | [Optional] Options for the texture loaded associated the sprite. |
IEnumerable<IGorgonSpriteCodec> | spriteCodecs | [Optional] The list of sprite codecs to try and load the sprite with. |
IEnumerable<IGorgonImageCodec> | imageCodecs | [Optional] The list of image codecs to try and load the sprite texture with. |
Returns
Type | Description |
---|---|
GorgonSprite | The sprite data in the file as a GorgonSprite. |
Remarks
This method extends a GorgonFileSystem so that sprites can be loaded by calling a method on the file system object itself. This negates the need for users to create complex code for loading a sprite.
When loading a sprite, the method will attempt to locate the GorgonTexture2DView associated with the sprite (if it exists). When loading, it will check:
- For a texture resource with the same name that is already loaded into memory.
- Use the local IGorgonVirtualDirectory for the sprite file and search for the texture in that directory.
- Check the entire
fileSystem
for a file if the texture name contains path information (this is done by the GorgonEditor from v2).
imageCodecs
, then it is loaded and assigned to the sprite.
The spriteCodecs
is a list of codecs for loading sprite data. If the user specifies this parameter, the only the codecs provided will be used for determining if a sprite can
be read. If it is not supplied, then all built-in (i.e. not plug in based) sprite codecs will be used.
The imageCodecs
is a list of codecs for loading image data. If the user specifies this parameter, the only the codecs provided will be used for determining if an image can be
read. If it is not supplied, then all built-in (i.e. not plug in based) image codecs will be used.
Exceptions
Type | Condition |
---|---|
ArgumentNullException | Thrown when the |
ArgumentEmptyException | Thrown when the |
FileNotFoundException | Thrown if the file in the |
GorgonException | Thrown if the sprite data in the file system could not be loaded because a suitable codec was not found. |