Class Gorgon2DPosterizedEffect
An effect that renders a posterized image.
Inherited Members
Namespace: Gorgon.Renderers
Assembly: Gorgon.Renderers.Gorgon2D.dll
Syntax
public class Gorgon2DPosterizedEffect : Gorgon2DEffect, IGorgonNamedObject, IDisposable, IGorgonGraphicsObject, IGorgon2DCompositorEffect
Remarks
This will perform a posterize operation, which will reduce the number of colors in the image.
Constructors
| Edit this page View SourceGorgon2DPosterizedEffect(Gorgon2D)
Initializes a new instance of the Gorgon2DPosterizedEffect class.
Declaration
public Gorgon2DPosterizedEffect(Gorgon2D renderer)
Parameters
Type | Name | Description |
---|---|---|
Gorgon2D | renderer | The renderer used to render this effect. |
Properties
| Edit this page View SourceColorCount
Property to set or return the number of colors to reduce down to for the effect.
Declaration
public int ColorCount { get; set; }
Property Value
Type | Description |
---|---|
int |
Gamma
Property to set or return the gamma value for the effect.
Declaration
public float Gamma { get; set; }
Property Value
Type | Description |
---|---|
float |
UseAlpha
Property to set or return whether to posterize the alpha channel.
Declaration
public bool UseAlpha { get; set; }
Property Value
Type | Description |
---|---|
bool |
Methods
| Edit this page View SourceBegin(GorgonBlendState, GorgonDepthStencilState, GorgonRasterState, GorgonCameraCommon)
Function to begin rendering the effect.
Declaration
public void Begin(GorgonBlendState blendState = null, GorgonDepthStencilState depthStencilState = null, GorgonRasterState rasterState = null, GorgonCameraCommon camera = null)
Parameters
Type | Name | Description |
---|---|---|
GorgonBlendState | blendState | [Optional] A user defined blend state to apply when rendering. |
GorgonDepthStencilState | depthStencilState | [Optional] A user defined depth/stencil state to apply when rendering. |
GorgonRasterState | rasterState | [Optional] A user defined rasterizer state to apply when rendering. |
GorgonCameraCommon | camera | [Optional] The camera to use when rendering. |
Dispose(bool)
Releases unmanaged and - optionally - managed resources
Declaration
protected override void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
bool | disposing | true to release both managed and unmanaged resources; false to release only unmanaged resources. |
Overrides
| Edit this page View SourceEnd()
Function to end the effect rendering.
Declaration
public void End()
OnBeforeRender(GorgonRenderTargetView, bool)
Function called prior to rendering.
Declaration
protected override void OnBeforeRender(GorgonRenderTargetView output, bool sizeChanged)
Parameters
Type | Name | Description |
---|---|---|
GorgonRenderTargetView | output | The final render target that will receive the rendering from the effect. |
bool | sizeChanged | true if the output size changed since the last render, or false if it's the same. |
Overrides
Remarks
Applications can use this to set up common states and other configuration settings prior to executing the render passes. This is an ideal method to initialize and resize your internal render targets (if applicable).
OnGetBatchState(int, IGorgon2DEffectBuilders, bool)
Function called to build a new (or return an existing) 2D batch state.
Declaration
protected override Gorgon2DBatchState OnGetBatchState(int passIndex, IGorgon2DEffectBuilders builders, bool statesChanged)
Parameters
Type | Name | Description |
---|---|---|
int | passIndex | The index of the current rendering pass. |
IGorgon2DEffectBuilders | builders | The builder types that will manage the state of the effect. |
bool | statesChanged | true if the blend, raster, or depth/stencil state was changed. false if not. |
Returns
Type | Description |
---|---|
Gorgon2DBatchState | The 2D batch state. |
Overrides
| Edit this page View SourceOnInitialize()
Function called when the effect is being initialized.
Declaration
protected override void OnInitialize()
Overrides
Remarks
Use this method to set up the effect upon its creation. For example, this method could be used to create the required shaders for the effect.
When creating a custom effect, use this method to initialize the effect. Do not put initialization code in the effect constructor.
Render(GorgonTexture2DView, GorgonRenderTargetView)
Function to render an effect under the Gorgon2DCompositor.
Declaration
public void Render(GorgonTexture2DView texture, GorgonRenderTargetView output)
Parameters
Type | Name | Description |
---|---|---|
GorgonTexture2DView | texture | The texture to render into the next target. |
GorgonRenderTargetView | output | The render target that will receive the final output. |