Class GorgonTextSprite
A class that defines a sprite that is used to display text.
Inherited Members
Namespace: Gorgon.Renderers
Assembly: Gorgon.Renderers.Gorgon2D.dll
Syntax
public class GorgonTextSprite
Constructors
| Edit this page View SourceGorgonTextSprite(GorgonFont, string)
Initializes a new instance of the GorgonTextSprite class.
Declaration
public GorgonTextSprite(GorgonFont font, string text = null)
Parameters
Type | Name | Description |
---|---|---|
GorgonFont | font | The font used to render the text. |
string | text | [Optional] The text to render. |
Exceptions
Type | Condition |
---|---|
ArgumentNullException | Thrown when the |
Properties
| Edit this page View SourceAlignment
Property to set or return the alignment for the text.
Declaration
public Alignment Alignment { get; set; }
Property Value
Type | Description |
---|---|
Alignment |
Remarks
If the LayoutArea is defined, then it will be used to determine the layout of the text when aligning. Otherwise, the Size is used.
AllowColorCodes
Property to set or return whether color codes are allowed or not.
Declaration
public bool AllowColorCodes { get; set; }
Property Value
Type | Description |
---|---|
bool |
Remarks
The text sprite allows a developer to insert a special code into the Text string to enable coloring of individual letters or words. This code, which is similar to a bbcode is in
the format of [c #AARRGGBB] and is closed with a tag of [/c]. For example, to change a block of text to red, pass [c #FFFF0000]Red[/c] text
to the Text property.
Because enabling this value incurs more overhead for text rendering, it is defaulted to false.
AlphaTest
Property to set or return the alpha testing values.
Declaration
public GorgonRangeF? AlphaTest { get; set; }
Property Value
Type | Description |
---|---|
GorgonRangeF? |
Remarks
Alpha testing will skip rendering pixels based on the current alpha value for the pixel if it falls into the range specified by this property.
To disable alpha testing outright, set this property to null.
Anchor
Property to set or return the point around which the sprite will pivot when rotated.
Declaration
public Vector2 Anchor { get; set; }
Property Value
Type | Description |
---|---|
Vector2 |
Remarks
This value is a relative value where 0, 0 means the upper left of the sprite, and 1, 1 means the lower right.
Angle
Property to set or return the angle of rotation, in degrees.
Declaration
public float Angle { get; set; }
Property Value
Type | Description |
---|---|
float |
Bounds
Property to return the boundaries of the sprite.
Declaration
public RectangleF Bounds { get; }
Property Value
Type | Description |
---|---|
RectangleF |
Color
Property to set or return the color of the sprite.
Declaration
public GorgonColor Color { get; set; }
Property Value
Type | Description |
---|---|
GorgonColor |
Remarks
This sets the color for the entire sprite. To assign colors to each corner of the sprite, use the GlyphCornerColors property.
Depth
Property to set or return the depth value for this sprite.
Declaration
public float Depth { get; set; }
Property Value
Type | Description |
---|---|
float |
DrawMode
Property to set or return how to draw the text when rendering.
Declaration
public TextDrawMode DrawMode { get; set; }
Property Value
Type | Description |
---|---|
TextDrawMode |
Remarks
This parameter will not have any effect if the Font was not generated with an OutlineSize greater than 0, and non transparent colors in OutlineColor1 and OutlineColor1.
See Also
| Edit this page View SourceFont
Property to set or return the font to used for rendering text.
Declaration
public GorgonFont Font { get; set; }
Property Value
Type | Description |
---|---|
GorgonFont |
GlyphCornerColors
Property to return the interface that allows colors to be assigned to each corner of an individual font glyph.
Declaration
public GorgonGlyphColors GlyphCornerColors { get; }
Property Value
Type | Description |
---|---|
GorgonGlyphColors |
IsUpdated
Property to return whether or not the sprite has had its position, size, texture information, or object space vertices updated since it was last drawn.
Declaration
public bool IsUpdated { get; }
Property Value
Type | Description |
---|---|
bool |
LayoutArea
Property to set or return the layout area for the Alignment property.
Declaration
public Size2F? LayoutArea { get; set; }
Property Value
Type | Description |
---|---|
Size2F? |
Remarks
This defines a custom area to layout the text when changing its Alignment. By default, Gorgon will use the Bounds to determine the layout region for aligning text, but, when this property is defined, the layout region can be larger or smaller than the sprite Bounds.
LineSpace
Property to set or return a mulitplier used to indicate how much space to put between each vertical line.
Declaration
public float LineSpace { get; set; }
Property Value
Type | Description |
---|---|
float |
Lines
Property to return the individual lines of text within the Text property.
Declaration
public IReadOnlyList<string> Lines { get; }
Property Value
Type | Description |
---|---|
IReadOnlyList<string> |
OutlineTint
Property to set or return the tint color for an outline.
Declaration
public GorgonColor OutlineTint { get; set; }
Property Value
Type | Description |
---|---|
GorgonColor |
Remarks
This sets a tint color value for a text sprite with an outline. This parameter requires that the DrawMode property be set to true, and the Font has a OutlineSize that is greater than 0, and a non transparent OutlineColor1, and/or OutlineColor2.
See Also
| Edit this page View SourcePosition
Property to set or return the position of the sprite.
Declaration
public Vector2 Position { get; set; }
Property Value
Type | Description |
---|---|
Vector2 |
Scale
Property to set or return the scale factor to apply to the sprite.
Declaration
public Vector2 Scale { get; set; }
Property Value
Type | Description |
---|---|
Vector2 |
ScaledSize
Property to set or return the size of the renderable after scaling has been applied.
Declaration
public Size2F ScaledSize { get; set; }
Property Value
Type | Description |
---|---|
Size2F |
Remarks
This property will set or return the actual size of the renderable. This means that if a Scale has been set, then this property will return the size of the renderable with multiplied by the scale. When assigning a value, the scale be set on value derived from the current size of the renderable.
Size
Property to return the size of the sprite.
Declaration
public Size2F Size { get; }
Property Value
Type | Description |
---|---|
Size2F |
TabSpaceCount
Property to set or return the number of spaces to substitute when rendering a tab (\t) control character.
Declaration
public int TabSpaceCount { get; set; }
Property Value
Type | Description |
---|---|
int |
Remarks
The default value is 4.
Text
Property to set or return the text to render.
Declaration
public string Text { get; set; }
Property Value
Type | Description |
---|---|
string |
Remarks
This sets or returns the text to render.
This property will also allow the use of a color code (if the AllowColorCodes property is true). This code, which is similar to a bbcode is in the format of [c #AARRGGBB]
and is closed with a tag of [/c]. For example, to change a block of text to red, pass [c #FFFF0000]Red[/c] text
to the this property.
Because the color codes add more overhead when rendering text, it is best to only use it sparingly for performance intensive scenarios.
TextureSampler
Property to set or return the texture sampler to use when rendering.
Declaration
public GorgonSamplerState TextureSampler { get; set; }
Property Value
Type | Description |
---|---|
GorgonSamplerState |