Monthly Archives: August 2011

MSAA (Gorgon v2.x – Dorian)

So, to prove that I actually do work on stuff, I’ve uploaded a new video to the youtubes.  This one shows off the ability to use MSAA in the new version of Gorgon.

https://www.youtube.com/watch?v=DhqrL3iVjDU

To get this effect, in v1.x of Gorgon, you’d draw a series of fading sprites (Alpha of 0 from the start position to an Alpha of 255 for the current position).  However, in this example I’ve used MSAA to simulate motion blur on a sprite.  Nifty eh?  On top of the nifty effect we also get full screen anti-aliasing, which is something the previous incarnation of Gorgon didn’t have.

Before you ask: no, motion blur will not be included as a function of the library, that’ll be up to the developer to implement.