So, to prove that I actually do work on stuff, I’ve uploaded a new video to the youtubes. This one shows off the ability to use MSAA in the new version of Gorgon.
https://www.youtube.com/watch?v=DhqrL3iVjDU
To get this effect, in v1.x of Gorgon, you’d draw a series of fading sprites (Alpha of 0 from the start position to an Alpha of 255 for the current position). However, in this example I’ve used MSAA to simulate motion blur on a sprite. Nifty eh? On top of the nifty effect we also get full screen anti-aliasing, which is something the previous incarnation of Gorgon didn’t have.
Before you ask: no, motion blur will not be included as a function of the library, that’ll be up to the developer to implement.