Tag Archives: non-gamedev

Facebook

So, I’ve started to transition some things over to Facebook.  This may not go over too well for some people, but life is hard, you’ll get used to it.

I’ve moved the screen shots over to it, and ported the important parts of the wiki to the notes section.

It’s not a replacement for the site as a whole, but for parts of it, it makes sense.  The forums will stay in place, and the main page will stay in place as well, but the Wiki and the screen shots section are gone over to Facebook.

You may now commence with the “I HATES TEH FACEBOK PEAGES!!!” commentary…

 

Oh boy!

sitelogoI’ve had a couple new people join the forums lately, I’m so pleased.  For a while I started to think that all life in the world outside had died off and was replaced with spam bots.

One of our new members is Gourky and he’s writing a  CNC (Computer Numerical Control) CAD program called GGCad that uses Gorgon.  This is awesome because when I designed Gorgon one of my goals was to make it useful outside of the gaming field and now it’s actually being used for such a purpose.  Yay.  Gourky was also kind enough to give out the source code to a control he’s built to scroll a Gorgon render window.  How awesome is that?

I’ve added a screenshot of ggcad to the user screenshots section.

In other news, I’m still terribly busy with real life shit.  But I’ve also started work on another project (although with the limited time I have it’s going to be a very very very very very long time before it even sees the light of day, hell DirectX 15 might be out before I release it) which uses DirectX 10.