Monthly Archives: January 2012

Gorgon the 2nd

Just a quick note to say that I’m still working on the next version of Gorgon.  And it’s going swimmingly.  I got 100,000 textured, alphablended sprites (not animated, just blasting the polygons to the screen, so really, it’s 200,000 triangles ) going at about 30 FPS.  I’m pretty pleased with that.  I’m sure I could do better, but I’m lazy.  Anyway, back to work…