Just a quick note to say that I’m still working on the next version of Gorgon. And it’s going swimmingly. I got 100,000 textured, alphablended sprites (not animated, just blasting the polygons to the screen, so really, it’s 200,000 triangles ) going at about 30 FPS. I’m pretty pleased with that. I’m sure I could do better, but I’m lazy. Anyway, back to work…
Monthly Archives: January 2012
Social networking.
I’ve decided to remove the social networking stuff. It’s only a fad anyway.
Seriously, Gorgon’s not big enough to warrant that stuff. It was a nice idea, but in the end futile.