Tag Archives: source

How to annoy me.

sitelogoJust a quick notice.  I think it’s great when I get questions about Gorgon.  And I do my very best to answer what I can as accurately as I can.

However.   I do NOT want questions about how to use libraries created by other groups/people.  I have no problems explaining Gorgon’s inner workings for this purpose, but that’s as far as it goes.  I won’t be transforming it into any other library, that’s your job.   I am not tech support for any other library.  If you want support for another graphics library go to their forums and ask the creators of that library.  If they don’t support their stuff, then that’s tough, take it up with them through whatever means available to you.

Don’t take this as trying to be secretive/anti-competitive about Gorgon or its inner workings.  If I wanted it to be secretive I wouldn’t have released it or the source for it.

End of Line.

Oh boy!

sitelogoI’ve had a couple new people join the forums lately, I’m so pleased.  For a while I started to think that all life in the world outside had died off and was replaced with spam bots.

One of our new members is Gourky and he’s writing a  CNC (Computer Numerical Control) CAD program called GGCad that uses Gorgon.  This is awesome because when I designed Gorgon one of my goals was to make it useful outside of the gaming field and now it’s actually being used for such a purpose.  Yay.  Gourky was also kind enough to give out the source code to a control he’s built to scroll a Gorgon render window.  How awesome is that?

I’ve added a screenshot of ggcad to the user screenshots section.

In other news, I’m still terribly busy with real life shit.  But I’ve also started work on another project (although with the limited time I have it’s going to be a very very very very very long time before it even sees the light of day, hell DirectX 15 might be out before I release it) which uses DirectX 10.